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Fallout 4 mod better than overgrowth3/19/2024 ![]() ![]() Anyone who wouldn't do the same obviously either hasn't had the pleasure of playing through some utterly fantastic singleplayer titles or just has a ridiculously short attention span, and rapid, repetitive multiplayer games (CALL OF DOOTIE) are the only thing that they can play without getting bored.Please have the GOTY edition for this game if possible before starting this guide. Tl dr -> I'll take quality over "lasting appeal" any day. It doesn't hurt if an already great singleplayer title has a multiplayer mode, or if a game is crafted to be multiplayer only and does a good job of it, but more often than not, I find singleplayer titles more enjoyable and of a much higher quality than multiplayer titles. Not to say multiplayer is bad as an addition, but I'd much rather take an extremely well-made singleplayer game than an average singleplayer game with average multiplayer. A well-crafted singleplayer campaign holds an enormous amount of variety, narration, and emotional impact that a multiplayer mode will never be able to have. Multiplayer is more or less the same shit with some variation- if you're on map X for game mode Y, you're going to by default use strategy Z and do the same crap over and over again. The overwhelming majority of my time spent playing video games has been with singleplayer titles. to suggest that singleplayer holds no replay value is utter bollocks. Meanwhile, I spent over 100 hours playing Oblivion and Fallout 3- each- and I've replayed a bunch of absolutely spectacular games on singleplayer at least once- more or less every game in the Metal Gear Solid series, Bioshock, Star Wars: Battlefront I & II, SaGa Frontier I & II, Final Fantasy IV, VII, and X, Uncharted 1 & 2, Kingdom Hearts I & II. There are a few gems out there (Battlefield Bad Company 2, Team Fortress 2, Counterstrike) that seem timeless, but honestly, most multiplayer games only hook me for maybe a total of 20 to 30 hours of gameplay. Multiplayer games inevitably get repetitive and boring. Actually, didn't I see a video about this very subject? Oh, yeah, it was yesterday. I played through Lugaru multiple times, and It was very fun, and doesn't have multiplayer. Personally, I'd much rather they devote the resources towards making the single player experience fun. They could just make the game fun to play, or the story awesome. I don't think you mean it like that, and I might be wrong on my assumptions, but that's how I understand the situation.Ī game doesn't need multiplayer to have lasting appeal. The way I understand your words is that Wolfire NEEDS to spend more of their money to give you an even better bargain that you're already getting. The people interested in ninja bunny brawl will buy the game any way, even without multiplayer, and the vast majority of people who're not interested in it won't buy it even if it does have multiplayer. If the game does have that, great! That's nice! However, that doesn't mean every game needs to be like that.Ī multiplayer functionality could easily increase the gameplay time hundredfold or more, that's true, but the development costs would also increase severely. ![]() The game doesn't need any more lasting appear after that, since you already got your money's worth. A game doesn't need more content, though it's nice. Ten hours (for 3$ per hour) should easily be worth the money by most gamer's standards. I'm not sure if this is the "need", you're talking about, but. If the developers' goal is to create a game with lasting appeal then this is the easiest way to create it Unless the AI is so complex it can somewhat emulate the experience of playing against a player character the combat will soon become repetitive and since the combat (plus movement and editor) is the main appeal of this game, the game itself won't bind many people to playing it. Or random maps with really different seeds. Multiplayer would be an easy answer - human behaviour is pretty much unpredictable for the untrained eye. There has to be some binding element that doesn't get repetitive. Overgrowth wouldn't be able to keep my and many other people's interest for long if it really just boils down to singleplayer sandbox boxing. If the developers' goal is to create a game with lasting appeal then this is the easiest way to create it. This is why Overgrowth needs multiplayer - to add content. ![]() A nice engine, nice combat, but that's it. I guess you said that about Lugario, too. No offense, but I doubt the people who've worked on this game for a few years would've missed that if it was as simple as you think. ![]()
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